|
When | 2010 | ||||
| Platforms | PC | |||||
| Tech | NavMeshes, A* path-finding | |||||
| Languages | C++ | |||||
| Contributions | Triumph Studios, Education | |||||
| Description | ||||||
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When | 2009 | ||||
| Platforms | PC, XBox 360, PS 3 | |||||
| Tech | Gameplay, agents, A.I., tools | |||||
| Languages | C++ | |||||
| Contributions | Triumph Studios | |||||
| Description | ||||||
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|
When | 2007 | ||||
| Platforms | PC, XBox 360 | |||||
| Tech | Gameplay, agents, A.I., tools | |||||
| Languages | C++ | |||||
| Contributions | Triumph Studios | |||||
| Description | ||||||
|
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|
When | 2003 | ||||
| Platforms | PC | |||||
| Tech | DirectX, Gameplay | |||||
| Languages | C++ | |||||
| Contributions | Personal | |||||
| Description | ||||||
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|
When | 2002 | ||||
| Platforms | Java | |||||
| Tech | Real-time rendering (software), B-splines, polygon rasterization | |||||
| Languages | Java | |||||
| Contributions | Personal, Education | |||||
| Description | ||||||
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|
When | 2001 | ||||
| Platforms | PC | |||||
| Tech | OpenGL, Depth-Images | |||||
| Languages | C++ | |||||
| Contributions | Education | |||||
| Description | ||||||
|
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|
When | 2000 | ||||
| Platforms | Java | |||||
| Tech | Conversion, threading | |||||
| Languages | Java | |||||
| Contributions | Gamegate.com | |||||
| Description | ||||||
|
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|
When | 1999 | ||||
| Platforms | Java | |||||
| Tech | Real-time rendering (software), BSP-trees, polygon rasterization, texture mapping | |||||
| Languages | Java | |||||
| Contributions | Euro-Partners Informatici, Education | |||||
| Description | ||||||
|
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|
When | 1998 | ||||
| Platforms | UNIX | |||||
| Tech | Network, IP sockets, multi-threading/processing, QT | |||||
| Languages | C | |||||
| Contributions | Education | |||||
| Description | ||||||
|
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|
When | 1994-1997 | ||||
| Platforms | MSX 2 | |||||
| Tech | Sprite multiplexing, line-interrupts, hardware scroll, music tracker, gameplay, tools | |||||
| Languages | Z80 assembly, BASIC, C/C++ | |||||
| Contributions | Personal | |||||
| Description | ||||||
|
||||||
|
When | 1993 | ||||
| Platforms | MSX 2 | |||||
| Tech | Link-up, gameplay | |||||
| Languages | BASIC, Z80 assembly | |||||
| Contributions | Personal | |||||
| Description | ||||||
|
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|
When | 1991 | ||||
| Platforms | MSX 2 | |||||
| Tech | Gameplay | |||||
| Languages | BASIC | |||||
| Contributions | Personal | |||||
| Description | ||||||
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