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| 2010 | ![]() |
NavMeshes | ||
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| 2009 | ![]() |
Overlord 2 | ||
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| 2007 | ![]() |
Overlord | ||
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| 2005 2004 |
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Mecha-Tron | ||
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| 2003 | ![]() |
Ablaze V.I. | ||
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| 2002 | ![]() |
Morph Cube | ||
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| 2001 | ![]() |
LDEye | ||
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| 2000 | ![]() |
Roboman | ||
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| 1999 | ![]() |
Photon 3D | ||
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| 1998 | ![]() |
Talx | ||
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| 1997 1994 |
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Ablaze | ||
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| 1993 | ![]() |
Stracon 2 | ||
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| 1991 | ![]() |
Stracon | ||
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Overlord 2 is a direct sequel to Overlord from 2007. Development for all major platforms (PC, Xbox 360 and PS 3) were all done by Triumph Studios in-house and it was again published by Codemasters.
Some of the major improvements were: more dependable AI, deeper gameplay mechanics, more customization and an overall higher production value. As a result, many of my contributions to this project are more or less in-line with my work for the original Overlord project. A lot of the core gameplay mechanics were smoothed and extended to improve the overall gameplay experience. The most notable addition was a 'mounting' system whereby Minions could climb on creatures and ride them around, providing them with features such as charge/burst damage and the ability to walk on walls. I also worked on some aspects of stealth gameplay and special custom attacks for unique types of enemies.
During the development of Overlord 2, we started on a paradigm shift whereby much more gameplay would be data driven. The implementation of a 'component' system enabled designers to more or less construct new object types by adding specific features they required. This system already proved itself very useful for Overlord 2 because it improved flexibility and enabled the designers to reduce their prototyping cycles.
All during the development of Overlord and Overlord 2 I also continued my studies at the Technical University in Delft for my Masters degree in Computer Science. Due to my full-time involvement with the Overlord series however, my studies turned into a rather protracted affair. It was not until after Overlord 2 that I finally manage to graduate.
Codemasters also released spin-offs titles of the Overlord franchise for the Nintendo Wii and Nintendo DS. These titles were developed by external companies however, and didn't involve any of Triumph Studios' technologies.
| Platform | Metascore (out of 100) | User Score (out of 10) |
|---|---|---|
| Win32 PC | 79 | 7.7 |
| XBox 360 | 75 | 8.4 |
| PS 3 | 72 | 9.0 |
|
Minions riding wolves. |
Minions riding spiders. |
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Even more Minion customization. |
New modes of transportation. |
Regretfully, because of the confidential nature of this project I can only offer a very small code sample for reviewing.