![]() |
||||
![]() |
||||
| 2010 | ![]() |
NavMeshes | ||
![]() |
||||
| 2009 | ![]() |
Overlord 2 | ||
![]() |
||||
| 2007 | ![]() |
Overlord | ||
![]() |
||||
| 2005 2004 |
![]() |
Mecha-Tron | ||
![]() |
||||
| 2003 | ![]() |
Ablaze V.I. | ||
![]() |
||||
| 2002 | ![]() |
Morph Cube | ||
![]() |
||||
| 2001 | ![]() |
LDEye | ||
![]() |
||||
| 2000 | ![]() |
Roboman | ||
![]() |
||||
| 1999 | ![]() |
Photon 3D | ||
![]() |
||||
| 1998 | ![]() |
Talx | ||
![]() |
![]() |
![]() |
||
| 1997 1994 |
![]() |
Ablaze | ||
![]() |
![]() |
![]() |
||
| 1993 | ![]() |
Stracon 2 | ||
![]() |
||||
| 1991 | ![]() |
Stracon | ||
![]() |
||||
![]() |
Ablaze was to be classical horizontal scrolling shoot'em-up for the MSX 2 home-computer system. The game was to be a be a mix between Gradius and Last Resort and allow for 2 players simultaneously. This project involved a lot of techniques which can now be considered 'old-skool' such as using hardware sprites and screen-splits for scrolling images around the screen.
The majority of this project was written in Z80 assembly code and took a lot of experimentation in order to able to scroll the smoothly screen in a relatively high resolution bit-map screen-mode on the limited MSX video hardware (yes, 256 by 212 pixels was a lot in those days). The end result was very satisfying though thanks to the excellent graphics from my cousin Marcel Engels.
Most of the major components of this project were written by myself:
Other people which contributed to this hobby project were Bas Vijfwinkel (code, tools), Marcel Vijfwinkel (graphics) and Mark Sletterink (music). Regretfully we never got to finish it due to other commitments (school amongst others). The sad thing was that the majority of tools and 'infrastructure' of the game application were actually finished to a large degree. Still, it was a great project to do and provided for a lot of experience and fun.
The following movies were created by using an MSX emulator (blueMSX) some time ago and a free screen-capturing tool (Hyper Cam 2). The blueMSX emulator is excellent and the first one that can handle most of the intricate timing tricks that where applied in the game, I can really recommend it. Note that these movies are of an early alpha demo versions that can give you an impression of what the game would have been like. No sound has been included in order to keep the movie lengths to a minimum.
|
|
|
|
|
|
|
|
|
|
|